Ukrainian Spetsnaz

With a bit of a delay, the set of Spetsnaz for my moderns are done.

I believe these are supposed to be a State Anti-Terrorism squad – i.e. part of the police forces. So they’d work for fighting against my Separatist militias, as they try and subvert the State control in areas. The Spetsnaz fighting them off as they set up safe houses, loot bases, etc (and I have been considering using my cave scenery that was made for my Elder Scrolls games for this modern setting. I’ll just need to swap out some of the lava tiles for weapons stockpiles…).

This set’s set up similarly to how I did my first group of Russian Spetsnaz, who were also an Anti-Terrorism unit. Though they don’t have the same variety in gear – lacking DMRs, auto-shotguns, dedicated Grenade Launchers, etc- , they aught to be comparable given the irregular forces each are likely to be fighting. When I was planning each Spetsnaz group months ago I pictured the Russians as having higher quality gear, but their support was more standardised. Whilst these guys, using what they can get, would be backed up by stuff that may be a bit overkill for such small scale operations. I.e. BTR-82As facing off against BTR-4s (a 30mm gun + 7.62×39 co-ax MG vs a 30mm gun, 7.62×39 Co-Ax, Grenade Launcher, and 2 ATGMs, along with better armour and ergonomics).

The squad’s made up of eight guys. Who form into two teams of four. Each team has: a Team Leader with AK-74 + Under Barrel Grenade Launcher, one Operator with a Ballistic Shield and automatic pistol, an Operator with Pump Action Shotgun and an AKSU, and a fourth Operator with an AKSU. That should be enough for the types of operations these guys would be encountering hopefully. I’d have liked to have given the guy with a shield an AK, but I don’t believe the Spectre rules allow for that sort of thing (only letting you take one handed weapons, which I suppose given the AK and shield combo gives the AK a brace, would count as one handed). Stick them in a BTR-3 or 4 and they should be able to take on most low-tier threats without having to call in the Military (…though we’re playing a game here, so of course a tank will eventually show up).

They’re painted to be wearing some modern multi-cam, paired with American inspired bump helmets and chest rigs, along with some tacticool looking ski-goggles and other bits. This again sets them against the Russian forces I have who are wearing mostly green clothing and locally made gear (something I’d maybe like to subvert in future, as the upcoming Spectre and SASM Spetsnaz both have more modern gear). And well the tan camo looks kind of cool in a European setting, and makes them stand out from all the guys I already have wearing mid-2000s forest and desert camo.

As I mentioned in my earlier post, these are all made from Special Artizan Service Miniatures US Navy SEALs. When picking up that set I hadn’t realised that it’d be so simple to turn them into other state forces. Rather I’d assumed that the arms came attached to the figures. That they don’t let me swap them out from some of Warlord Games Project Z Spec Ops ones with AKs with not too much bother (the rest of the arms come from the various Wargames Factory plastics, just with new guns, etc). The sculpting isn’t amazing, but is enough to give the impression I was looking for.

With these now cleared, I’ll need to start searching for what to paint next. My time right now’s split between finishing off the building phase of that Restaurant which I’d posted a while ago, and putting together a that Humvee from Spectre. Though I also have those three technicals due a paint, along with a BMP-1. Priority wise, the first two are coming first, the terrain in particular, as that’s what I’ll likely get the most use out of (its been set back a bit however as I can’t for the life of me finding those modular air ducts that I bought years ago, and need to put an order in with Spectre to buy some of their new Air Conditioning Units). There’s a 1/48th Scale T-72 wreck (to go with all those busted BTR-80 wrecks I accidentally bought) which I’d put together a good while now which aught to be worked on if I can find the time as well, though that’s not been prioritised as I need to find some Steel Wool to cover smoke coming out of its detached turret ring.

I’ve also decided what to do with the remainder of the SASM Special Forces figures I have. The original thought was to just have them locals armed with M16s, but I don’t really want to tear up their rifles to have the right front ends. Instead, keeping them as they are, they look like they may suit for some Israelis. …Which would be an excuse to add to my modern IDF. That I’ve since cannibalised or lost all my other IDF stuff isn’t factoring in here. I’ll never have the time to do terrain to justify having Israelis (though I did make some for a friend ages ago), they’d be nice to have. …And the super simple to paint uniforms aren’t factoring in here in the least. Hmn, though then I’d have to go and make them an APC to go in. Then some militants to face off against. And a Mosque. Eugh…

4 thoughts on “Ukrainian Spetsnaz

    1. I don’t have a want for modern miniatures or terrain. Its finding players willing to actually play with the bloody things. 🙂

      A scenario where these guys roll up on a small village could work. They don’t know which building the terrorists are in, rather the Spetsnaz player has to decide how to approach the area, as the terrorist player scopes them out. The terrorists would have RPGs, but the Spetsnaz’ BTR could tear through whatever buildings they’re in. So they need to get the drop on them quickly before the BTR’s 30mm cannon does away with them.

      …Which sounds a bit one sided to me. Though having seen Russian FSB BTR-82As dumping their guns into the side of buildings, I think that’s the point. Hmn, I aught to make my Russian Spetsnaz a BTR-82A or something. Right now they’re in three Falcatus, which are deliberately underarmed to give them parity with these Ukrainians (who don’t have the same individual firepower per man as the Russians, but do have beefier vehicles. Not that they would likely do much good against the Falcatus and FSB’s RPGs).

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      1. Finding players can be tricky if you play some niche games (not that I’d consider moderns niche though); I’m lucky that most of my gaming friends indulge me as much as I indulge them.

        I like the idea of your seceario- a rush job with no time to identify the target building just the village, having to split up and search would negate their firepower advantage, putting a turm limit on the game too would mean that they can’t be too methodical and safe either.

        Cheers,

        Pete.

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      2. I’m not exactly want for players, it just so happens that those who are interested in the period are in it for their own settings. So the difficulty comes when I want to play scenarios with my own models, rather than a mix of stuff. And we get into odd scenarios of Ukrainians facing off against British forces, etc. I’ll have to continue prodding other gamers then to play with my collection, though they don’t seem as keen to play modern games compared to the other stuff we already play.

        Which is unfortunate, as like with my German Tank collection, I have loads of figures, its just rare I actually use them (70 something tanks and I’ve only played with them three times). Tsk, I have enough models there for a mechanised platoon each for something like 4 or 5 forces now.

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